Research

These are some of the projects Autónomo is inspired by.

  Related Projects

  Comparing the two

City Car Driving CARLA
Device Works on both VR headset and PC Compatible only with PC
Programming Language Unity and C# C++ and Python
Game Engine Nebula Unreal 4

  Final decision

We selected City Car Driving to be the final solution since it met almost all of our project requirements; even though City Car Driving is not exactly a self-driving car simulator, it still helped us create our UI design, implement our car design, and choose other Unity assets that are a part of our simulator. For our final deliverable, we decided to use an Oculus Quest. The reason why we choose Oculus for development is that Oculus supports both Unity and Unreal. Alongside this, Oculus Quest supports precise tracking, excellent hand controls and room-scale play that lets users actually move in a virtual world, and without the restrictive cables tethering that are associated with a PC.


These are some of the frameworks Autónomo is built on top of.

  Assets

  Why we chose these Assets

Asset Rationale for use
#067 Sportscar
  • Lightweight and easy-to-use with very detailed documentation
  • Customisable interiors - fulfills one of the features of our project
  • Made for simulators and racing games
Realistic Mobile Car #06
  • Very detailed interiors
  • Comes with a customisable Dashboard ready for animation - fulfills one of the features of our project
  • Emissive texture for lights included
  • Easy-to-understand documentation
Urban Construction Pack
  • Really good looking prefabs and objects
  • Made for creating optimized city environments for VR projects - exactly what our project needed
  • Very modular with resuable components
  • A scripted traffic light system, walls, sidewalks, poles, signs, and stairways - fulfilled most of our requirements for a city environment
Ultimate Sci-Fi UI Bundle
  • Easily editable components with adjustable layers
  • Design goes well with the overall persona of Autónomo

Explore the journey

Although Autónomo's journey is presented as a (traditional) waterfall model, its development model was in fact an iterative one. After an initial planning, resource estimation, and risk analysis phase, we repeated each development stage multiple times, with each subsequent completion of the cycle incrementally improving the software. This helped us quickly recognise and implement enhancements — giving us the ability to rapidly adapt to the needs of the project and our partners — while providing us a swifter turnaround after each iteration.

4096
Miles simulated

Contact Us

Thank you for checking out Autónomo. We hope you liked it.